server/internal/logic/server/serverPushStatusLogic.go

47 lines
1.3 KiB
Go

package server
import (
"context"
"errors"
"github.com/perfect-panel/server/internal/model/node"
"github.com/perfect-panel/server/internal/svc"
"github.com/perfect-panel/server/internal/types"
"github.com/perfect-panel/server/pkg/logger"
)
type ServerPushStatusLogic struct {
logger.Logger
ctx context.Context
svcCtx *svc.ServiceContext
}
// Push server status
func NewServerPushStatusLogic(ctx context.Context, svcCtx *svc.ServiceContext) *ServerPushStatusLogic {
return &ServerPushStatusLogic{
Logger: logger.WithContext(ctx),
ctx: ctx,
svcCtx: svcCtx,
}
}
func (l *ServerPushStatusLogic) ServerPushStatus(req *types.ServerPushStatusRequest) error {
// Find server info
serverInfo, err := l.svcCtx.NodeModel.FindOneServer(l.ctx, req.ServerId)
if err != nil || serverInfo.Id <= 0 {
l.Errorw("[PushOnlineUsers] FindOne error", logger.Field("error", err))
return errors.New("server not found")
}
err = l.svcCtx.NodeModel.UpdateStatusCache(l.ctx, req.ServerId, req.Protocol, &node.Status{
Cpu: req.Cpu,
Mem: req.Mem,
Disk: req.Disk,
UpdatedAt: req.UpdatedAt,
})
if err != nil {
l.Errorw("[ServerPushStatus] UpdateNodeStatus error", logger.Field("error", err))
return errors.New("update node status failed")
}
return nil
}