hi-server/internal/logic/admin/server/migrateServerNodeLogic.go
shanshanzhong c582087c0f refactor: 更新项目引用路径从perfect-panel/ppanel-server到perfect-panel/server
feat: 添加版本和构建时间变量
fix: 修正短信队列类型注释错误
style: 清理未使用的代码和测试文件
docs: 更新安装文档中的下载链接
chore: 迁移数据库脚本添加日志和订阅配置
2025-10-13 01:33:03 -07:00

339 lines
11 KiB
Go

package server
import (
"context"
"encoding/json"
"fmt"
"github.com/perfect-panel/server/internal/model/node"
"github.com/perfect-panel/server/internal/model/server"
"github.com/perfect-panel/server/internal/svc"
"github.com/perfect-panel/server/internal/types"
"github.com/perfect-panel/server/pkg/logger"
)
type MigrateServerNodeLogic struct {
logger.Logger
ctx context.Context
svcCtx *svc.ServiceContext
}
// NewMigrateServerNodeLogic Migrate server and node data to new database
func NewMigrateServerNodeLogic(ctx context.Context, svcCtx *svc.ServiceContext) *MigrateServerNodeLogic {
return &MigrateServerNodeLogic{
Logger: logger.WithContext(ctx),
ctx: ctx,
svcCtx: svcCtx,
}
}
func (l *MigrateServerNodeLogic) MigrateServerNode() (resp *types.MigrateServerNodeResponse, err error) {
tx := l.svcCtx.DB.WithContext(l.ctx).Begin()
var oldServers []*server.Server
var newServers []*node.Server
var newNodes []*node.Node
err = tx.Model(&server.Server{}).Find(&oldServers).Error
if err != nil {
l.Errorw("[MigrateServerNode] Query Old Server List Error: ", logger.Field("error", err.Error()))
return &types.MigrateServerNodeResponse{
Succee: 0,
Fail: 0,
Message: fmt.Sprintf("Query Old Server List Error: %s", err.Error()),
}, nil
}
for _, oldServer := range oldServers {
data, err := l.adapterServer(oldServer)
if err != nil {
l.Errorw("[MigrateServerNode] Adapter Server Error: ", logger.Field("error", err.Error()))
if resp == nil {
resp = &types.MigrateServerNodeResponse{}
}
resp.Fail++
if resp.Message == "" {
resp.Message = fmt.Sprintf("Adapter Server Error: %s", err.Error())
} else {
resp.Message = fmt.Sprintf("%s; Adapter Server Error: %s", resp.Message, err.Error())
}
continue
}
newServers = append(newServers, data)
newNode, err := l.adapterNode(oldServer)
if err != nil {
l.Errorw("[MigrateServerNode] Adapter Node Error: ", logger.Field("error", err.Error()))
if resp == nil {
resp = &types.MigrateServerNodeResponse{}
}
resp.Fail++
if resp.Message == "" {
resp.Message = fmt.Sprintf("Adapter Node Error: %s", err.Error())
} else {
resp.Message = fmt.Sprintf("%s; Adapter Node Error: %s", resp.Message, err.Error())
}
continue
}
for _, item := range newNode {
if item.Port == 0 {
protocols, _ := data.UnmarshalProtocols()
if len(protocols) > 0 {
item.Port = protocols[0].Port
}
}
newNodes = append(newNodes, item)
}
}
if len(newServers) > 0 {
err = tx.Model(&node.Server{}).CreateInBatches(newServers, 20).Error
if err != nil {
tx.Rollback()
l.Errorw("[MigrateServerNode] Insert New Server List Error: ", logger.Field("error", err.Error()))
return &types.MigrateServerNodeResponse{
Succee: 0,
Fail: uint64(len(newServers)),
Message: fmt.Sprintf("Insert New Server List Error: %s", err.Error()),
}, nil
}
}
if len(newNodes) > 0 {
err = tx.Model(&node.Node{}).CreateInBatches(newNodes, 20).Error
if err != nil {
tx.Rollback()
l.Errorw("[MigrateServerNode] Insert New Node List Error: ", logger.Field("error", err.Error()))
return &types.MigrateServerNodeResponse{
Succee: uint64(len(newServers)),
Fail: uint64(len(newNodes)),
Message: fmt.Sprintf("Insert New Node List Error: %s", err.Error()),
}, nil
}
}
tx.Commit()
return &types.MigrateServerNodeResponse{
Succee: uint64(len(newServers)),
Fail: 0,
Message: fmt.Sprintf("Migrate Success: %d servers and %d nodes", len(newServers), len(newNodes)),
}, nil
}
func (l *MigrateServerNodeLogic) adapterServer(info *server.Server) (*node.Server, error) {
result := &node.Server{
Id: info.Id,
Name: info.Name,
Country: info.Country,
City: info.City,
//Ratio: info.TrafficRatio,
Address: info.ServerAddr,
Sort: int(info.Sort),
Protocols: "",
}
var protocols []node.Protocol
switch info.Protocol {
case ShadowSocks:
var src server.Shadowsocks
err := json.Unmarshal([]byte(info.Config), &src)
if err != nil {
return nil, err
}
protocols = append(protocols, node.Protocol{
Type: "shadowsocks",
Cipher: src.Method,
Port: uint16(src.Port),
ServerKey: src.ServerKey,
Ratio: float64(info.TrafficRatio),
})
case Vmess:
var src server.Vmess
err := json.Unmarshal([]byte(info.Config), &src)
if err != nil {
return nil, err
}
protocol := node.Protocol{
Type: "vmess",
Port: uint16(src.Port),
Security: src.Security,
SNI: src.SecurityConfig.SNI,
AllowInsecure: src.SecurityConfig.AllowInsecure,
Fingerprint: src.SecurityConfig.Fingerprint,
RealityServerAddr: src.SecurityConfig.RealityServerAddr,
RealityServerPort: src.SecurityConfig.RealityServerPort,
RealityPrivateKey: src.SecurityConfig.RealityPrivateKey,
RealityPublicKey: src.SecurityConfig.RealityPublicKey,
RealityShortId: src.SecurityConfig.RealityShortId,
Transport: src.Transport,
Host: src.TransportConfig.Host,
Path: src.TransportConfig.Path,
ServiceName: src.TransportConfig.ServiceName,
Flow: src.Flow,
Ratio: float64(info.TrafficRatio),
}
protocols = append(protocols, protocol)
protocols = append(protocols, protocol)
case Vless:
var src server.Vless
err := json.Unmarshal([]byte(info.Config), &src)
if err != nil {
return nil, err
}
protocol := node.Protocol{
Type: "vless",
Port: uint16(src.Port),
Security: src.Security,
SNI: src.SecurityConfig.SNI,
AllowInsecure: src.SecurityConfig.AllowInsecure,
Fingerprint: src.SecurityConfig.Fingerprint,
RealityServerAddr: src.SecurityConfig.RealityServerAddr,
RealityServerPort: src.SecurityConfig.RealityServerPort,
RealityPrivateKey: src.SecurityConfig.RealityPrivateKey,
RealityPublicKey: src.SecurityConfig.RealityPublicKey,
RealityShortId: src.SecurityConfig.RealityShortId,
Transport: src.Transport,
Host: src.TransportConfig.Host,
Path: src.TransportConfig.Path,
ServiceName: src.TransportConfig.ServiceName,
Flow: src.Flow,
Ratio: float64(info.TrafficRatio),
}
protocols = append(protocols, protocol)
case Trojan:
var src server.Trojan
err := json.Unmarshal([]byte(info.Config), &src)
if err != nil {
return nil, err
}
protocol := node.Protocol{
Type: "trojan",
Port: uint16(src.Port),
Security: src.Security,
SNI: src.SecurityConfig.SNI,
AllowInsecure: src.SecurityConfig.AllowInsecure,
Fingerprint: src.SecurityConfig.Fingerprint,
RealityServerAddr: src.SecurityConfig.RealityServerAddr,
RealityServerPort: src.SecurityConfig.RealityServerPort,
RealityPrivateKey: src.SecurityConfig.RealityPrivateKey,
RealityPublicKey: src.SecurityConfig.RealityPublicKey,
RealityShortId: src.SecurityConfig.RealityShortId,
Transport: src.Transport,
Host: src.TransportConfig.Host,
Path: src.TransportConfig.Path,
ServiceName: src.TransportConfig.ServiceName,
Flow: src.Flow,
Ratio: float64(info.TrafficRatio),
}
protocols = append(protocols, protocol)
case Hysteria2:
var src server.Hysteria2
err := json.Unmarshal([]byte(info.Config), &src)
if err != nil {
return nil, err
}
protocol := node.Protocol{
Type: "hysteria",
Port: uint16(src.Port),
HopPorts: src.HopPorts,
HopInterval: src.HopInterval,
ObfsPassword: src.ObfsPassword,
SNI: src.SecurityConfig.SNI,
AllowInsecure: src.SecurityConfig.AllowInsecure,
Fingerprint: src.SecurityConfig.Fingerprint,
RealityServerAddr: src.SecurityConfig.RealityServerAddr,
RealityServerPort: src.SecurityConfig.RealityServerPort,
RealityPrivateKey: src.SecurityConfig.RealityPrivateKey,
RealityPublicKey: src.SecurityConfig.RealityPublicKey,
RealityShortId: src.SecurityConfig.RealityShortId,
Ratio: float64(info.TrafficRatio),
}
protocols = append(protocols, protocol)
case Tuic:
var src server.Tuic
err := json.Unmarshal([]byte(info.Config), &src)
if err != nil {
return nil, err
}
protocol := node.Protocol{
Type: "tuic",
Port: uint16(src.Port),
DisableSNI: src.DisableSNI,
ReduceRtt: src.ReduceRtt,
UDPRelayMode: src.UDPRelayMode,
CongestionController: src.CongestionController,
SNI: src.SecurityConfig.SNI,
AllowInsecure: src.SecurityConfig.AllowInsecure,
Fingerprint: src.SecurityConfig.Fingerprint,
RealityServerAddr: src.SecurityConfig.RealityServerAddr,
RealityServerPort: src.SecurityConfig.RealityServerPort,
RealityPrivateKey: src.SecurityConfig.RealityPrivateKey,
RealityPublicKey: src.SecurityConfig.RealityPublicKey,
RealityShortId: src.SecurityConfig.RealityShortId,
Ratio: float64(info.TrafficRatio),
}
protocols = append(protocols, protocol)
case AnyTLS:
var src server.AnyTLS
err := json.Unmarshal([]byte(info.Config), &src)
if err != nil {
return nil, err
}
protocol := node.Protocol{
Type: "anytls",
Port: uint16(src.Port),
SNI: src.SecurityConfig.SNI,
AllowInsecure: src.SecurityConfig.AllowInsecure,
Fingerprint: src.SecurityConfig.Fingerprint,
RealityServerAddr: src.SecurityConfig.RealityServerAddr,
RealityServerPort: src.SecurityConfig.RealityServerPort,
RealityPrivateKey: src.SecurityConfig.RealityPrivateKey,
RealityPublicKey: src.SecurityConfig.RealityPublicKey,
RealityShortId: src.SecurityConfig.RealityShortId,
Ratio: float64(info.TrafficRatio),
}
protocols = append(protocols, protocol)
}
if len(protocols) > 0 {
err := result.MarshalProtocols(protocols)
if err != nil {
return nil, err
}
}
return result, nil
}
func (l *MigrateServerNodeLogic) adapterNode(info *server.Server) ([]*node.Node, error) {
var nodes []*node.Node
enable := true
switch info.RelayMode {
case server.RelayModeNone:
nodes = append(nodes, &node.Node{
Name: info.Name,
Tags: "",
Port: 0,
Address: info.ServerAddr,
ServerId: info.Id,
Protocol: info.Protocol,
Enabled: &enable,
})
default:
var relays []server.NodeRelay
err := json.Unmarshal([]byte(info.RelayNode), &relays)
if err != nil {
return nil, err
}
for _, relay := range relays {
nodes = append(nodes, &node.Node{
Name: relay.Prefix + info.Name,
Tags: "",
Port: uint16(relay.Port),
Address: relay.Host,
ServerId: info.Id,
Protocol: info.Protocol,
Enabled: &enable,
})
}
}
return nodes, nil
}