Files
hi-server/internal/logic/lottery/handler/commission.go
T
shanshanzhong147 a46fb83054 新功能(#3): 抽奖 Stage 1 handler 真实业务对接 + 邀请钩子
Closes HIF-3 (阶段 PR B)

PR B:handler 真实业务对接 + 邀请钩子(迭代含 R1 修复)

- 迁移 02157_lottery_grant_ledger:external_ref UNIQUE 作为发奖幂等键
- log.CommissionTypeLottery=339(架构师批准的新常量)
- DispatchRequest.IdempotencyKey(架构师 review 建议第 2 条)
- GrantLedger + LedgerService.Reserve:INSERT ON CONFLICT DO NOTHING 幂等 upsert
- VPNDurationHandler:ResolveEffectiveUser 归位家庭 owner + UpdateSubscribe,ExpireTime 三分支对齐 grantGiftDays
- CommissionHandler:UpdateCommission + WriteCommissionLog(339),发给中奖者本人,不做家庭组归位
- Handler 从 model 层迁到 logic 层(避免 model → logic 反向依赖);noop 保留在 model 层
- InviteHook:fire-and-forget 独立 goroutine + 10s timeout,扫 running 活动的 invite_success 源
- ServiceContext 新增 LotteryChance / LotteryLedger / LotteryInviteHook
- activateOrderLogic.handleCommission 两条分支通过 invokeInviteHookIfEligible 助手触发,助手内统一 gate IsNew(架构师 R1 打回后的修复)

架构师 R1 打回:branch B 未按"首次付款激活"gate,续费也会给 referer 发抽奖机会 → 已通过助手函数集中收拢,避免 branch A/B 判断漂移。

测试覆盖率:model 76.5% / handler 73.2% / hook 91.7%;补 4 个回归测试覆盖 IsNew 门槛(含关键的 DoesNotFireOnRenewal)。

线上仍零可见变更:无对外路由,钩子仅在活动 status=running 时生效,Stage 1 全流程无活动记录时 loadRunningActivities 返回空。
2026-07-08 21:19:28 -07:00

128 lines
4.9 KiB
Go

package handler
import (
"context"
"encoding/json"
"errors"
"fmt"
logmodel "github.com/perfect-panel/server/internal/model/log"
"github.com/perfect-panel/server/internal/model/lottery"
"gorm.io/gorm"
)
// CommissionHandler 发放"抽奖佣金"。写 user.commission 增量 + system_logs
// (Type=Commission, CommissionType=339 Lottery) —— 用新增的 CommissionTypeLottery
// 常量与 Purchase/Renewal 区分,账目侧对账更清晰。
//
// 幂等模型:DispatchRequest.IdempotencyKey → lottery_grant_ledger.external_ref。
// Reserve 命中即幂等,未命中才走真实发放。commission 直接发给中奖者本人,不做
// 家庭组归位(family owner 不代收成员的抽奖佣金)。
type CommissionHandler struct {
deps CommissionDeps
}
// CommissionDeps 是 CommissionHandler 需要的最小依赖集。抽出到接口方便测试。
type CommissionDeps struct {
Ledger lottery.LedgerService
// UpdateCommission 对齐 UserModel.UpdateCommission 签名。
UpdateCommission func(ctx context.Context, userId int64, delta int64, tx ...*gorm.DB) error
// WriteCommissionLog 对齐 common.WriteCommissionLog 签名。
WriteCommissionLog func(tx *gorm.DB, objectID int64, logType uint16, amount int64, orderNo string) error
}
// NewCommissionHandler 构造真实的 commission handler。
func NewCommissionHandler(deps CommissionDeps) *CommissionHandler {
return &CommissionHandler{deps: deps}
}
func (*CommissionHandler) Type() string { return lottery.PrizeTypeCommission }
func (*CommissionHandler) IsAuto() bool { return true }
func (*CommissionHandler) ValidateClaim([]byte) error { return nil }
type commissionConfig struct {
// AmountCents 是"分"级别的金额(与 user.commission 存储单位对齐)。
AmountCents int64 `json:"amount_cents"`
}
type commissionPayload struct {
Amount int64 `json:"amount"`
LogType uint16 `json:"log_type"`
Message string `json:"message"`
OrderNo string `json:"order_no"`
}
// Dispatch 在 caller 的事务内为中奖人发放佣金。
func (h *CommissionHandler) Dispatch(ctx context.Context, tx *gorm.DB, req lottery.DispatchRequest) (lottery.DispatchResult, error) {
if tx == nil {
return lottery.DispatchResult{}, errors.New("commission handler requires a transaction")
}
if req.IdempotencyKey == "" {
return lottery.DispatchResult{}, errors.New("commission handler requires DispatchRequest.IdempotencyKey")
}
if h.deps.UpdateCommission == nil || h.deps.WriteCommissionLog == nil {
return lottery.DispatchResult{}, errors.New("commission handler deps not fully wired")
}
var cfg commissionConfig
if err := json.Unmarshal([]byte(req.Prize.Config), &cfg); err != nil {
return lottery.DispatchResult{}, fmt.Errorf("decode commission config: %w", err)
}
if cfg.AmountCents <= 0 {
return lottery.DispatchResult{}, fmt.Errorf("commission config amount_cents must be > 0, got %d", cfg.AmountCents)
}
// 佣金"发给中奖者本人"(不走家庭组归位)。
targetUserID := req.UserId
entry := lottery.GrantLedger{
ExternalRef: req.IdempotencyKey,
HandlerType: lottery.PrizeTypeCommission,
UserId: targetUserID,
ActivityId: req.ActivityId,
DrawId: req.DrawId,
Amount: cfg.AmountCents,
}
row, alreadyExisted, err := h.deps.Ledger.Reserve(ctx, tx, entry)
if err != nil {
return lottery.DispatchResult{}, fmt.Errorf("reserve grant ledger: %w", err)
}
if alreadyExisted {
var payload commissionPayload
if row.Payload != "" {
_ = json.Unmarshal([]byte(row.Payload), &payload)
}
if payload.Message == "" {
payload.Message = "佣金已到账"
}
return lottery.DispatchResult{State: lottery.DispatchStateAutoClaimed, Message: payload.Message}, nil
}
// 未存在 → 真实发放。UpdateCommission 用 gorm.Expr 原子累加,避免丢更新。
if err := h.deps.UpdateCommission(ctx, targetUserID, cfg.AmountCents, tx); err != nil {
return lottery.DispatchResult{}, fmt.Errorf("update commission for user %d: %w", targetUserID, err)
}
// 传 external_ref 到 WriteCommissionLog 的 orderNo 位("lottery:*"),与业务 order 命名域天然区分。
if err := h.deps.WriteCommissionLog(tx, targetUserID, logmodel.CommissionTypeLottery, cfg.AmountCents, req.IdempotencyKey); err != nil {
return lottery.DispatchResult{}, fmt.Errorf("write commission log: %w", err)
}
payload := commissionPayload{
Amount: cfg.AmountCents,
LogType: logmodel.CommissionTypeLottery,
OrderNo: req.IdempotencyKey,
Message: fmt.Sprintf("佣金已到账 %d", cfg.AmountCents),
}
raw, err := json.Marshal(payload)
if err != nil {
return lottery.DispatchResult{}, fmt.Errorf("marshal ledger payload: %w", err)
}
if err := tx.WithContext(ctx).
Model(&lottery.GrantLedger{}).
Where("id = ?", row.Id).
UpdateColumn("payload", string(raw)).Error; err != nil {
return lottery.DispatchResult{}, fmt.Errorf("update ledger payload: %w", err)
}
return lottery.DispatchResult{State: lottery.DispatchStateAutoClaimed, Message: payload.Message}, nil
}