🎉 chore(init): project initialization
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'use client';
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import createGlobe, { COBEOptions } from 'cobe';
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import { useCallback, useEffect, useRef, useState } from 'react';
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import { cn } from '../../lib/utils';
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const GLOBE_CONFIG: COBEOptions = {
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width: 800,
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height: 800,
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onRender: () => {},
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devicePixelRatio: 2,
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phi: 0,
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theta: 0.3,
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dark: 0,
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diffuse: 0.4,
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mapSamples: 16000,
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mapBrightness: 1.2,
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baseColor: [1, 1, 1],
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markerColor: [251 / 255, 100 / 255, 21 / 255],
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glowColor: [1, 1, 1],
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markers: [
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{ location: [14.5995, 120.9842], size: 0.03 },
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{ location: [19.076, 72.8777], size: 0.1 },
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{ location: [23.8103, 90.4125], size: 0.05 },
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{ location: [30.0444, 31.2357], size: 0.07 },
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{ location: [39.9042, 116.4074], size: 0.08 },
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{ location: [-23.5505, -46.6333], size: 0.1 },
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{ location: [19.4326, -99.1332], size: 0.1 },
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{ location: [40.7128, -74.006], size: 0.1 },
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{ location: [34.6937, 135.5022], size: 0.05 },
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{ location: [41.0082, 28.9784], size: 0.06 },
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],
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};
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export default function Globe({
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className,
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config = GLOBE_CONFIG,
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}: {
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className?: string;
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config?: COBEOptions;
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}) {
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let phi = 0;
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let width = 0;
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const canvasRef = useRef<HTMLCanvasElement>(null);
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const pointerInteracting = useRef(null);
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const pointerInteractionMovement = useRef(0);
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const [r, setR] = useState(0);
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const updatePointerInteraction = (value: any) => {
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pointerInteracting.current = value;
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if (canvasRef.current) {
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canvasRef.current.style.cursor = value ? 'grabbing' : 'grab';
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}
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};
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const updateMovement = (clientX: any) => {
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if (pointerInteracting.current !== null) {
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const delta = clientX - pointerInteracting.current;
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pointerInteractionMovement.current = delta;
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setR(delta / 200);
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}
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};
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const onRender = useCallback(
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(state: Record<string, any>) => {
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if (!pointerInteracting.current) phi += 0.005;
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state.phi = phi + r;
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state.width = width * 2;
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state.height = width * 2;
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},
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[r],
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);
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const onResize = () => {
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if (canvasRef.current) {
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width = canvasRef.current.offsetWidth;
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}
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};
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useEffect(() => {
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window.addEventListener('resize', onResize);
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onResize();
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const globe = createGlobe(canvasRef.current!, {
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...config,
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width: width * 2,
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height: width * 2,
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onRender,
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});
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setTimeout(() => (canvasRef.current!.style.opacity = '1'));
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return () => globe.destroy();
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}, []);
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return (
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<div className={cn('absolute inset-0 mx-auto aspect-[1/1] w-full max-w-[600px]', className)}>
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<canvas
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className={cn(
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'size-full opacity-0 transition-opacity duration-500 [contain:layout_paint_size]',
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)}
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ref={canvasRef}
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onPointerDown={(e) =>
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updatePointerInteraction(e.clientX - pointerInteractionMovement.current)
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}
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onPointerUp={() => updatePointerInteraction(null)}
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onPointerOut={() => updatePointerInteraction(null)}
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onMouseMove={(e) => updateMovement(e.clientX)}
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onTouchMove={(e) => e.touches[0] && updateMovement(e.touches[0].clientX)}
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/>
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</div>
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);
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}
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